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Open on Codeforces · 73 unique accepted
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Quality: 914 global accepts · Tags: combinatorics, divide and conquer, dp, math · first AC: Mar 28, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 640 global accepts · Tags: constructive algorithms, data structures, dsu, graphs · first AC: Mar 21, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 861 global accepts · Tags: combinatorics, constructive algorithms, math · first AC: Mar 20, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 348 global accepts · Tags: combinatorics, dp, math, trees · first AC: Apr 7, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 216 global accepts · Tags: binary search, data structures, greedy, math, trees · first AC: Mar 29, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 428 global accepts · Tags: combinatorics, dp · first AC: Mar 19, 2026 · last AC: Mar 19, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 269 global accepts · Tags: binary search, data structures, dp, dsu, flows, graph matchings, graphs, greedy · first AC: Mar 20, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 156 global accepts · Tags: constructive algorithms, dfs and similar, dsu · first AC: Mar 20, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 96 global accepts · Tags: constructive algorithms, math · first AC: Apr 14, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 428 global accepts · Tags: data structures, implementation, math, trees · first AC: Apr 13, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 1,213 global accepts · Tags: dfs and similar, dp, greedy, math, probabilities, trees · first AC: Apr 13, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 3,600 global accepts · Tags: binary search, constructive algorithms, divide and conquer, interactive, math · first AC: Apr 13, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 3,206 global accepts · Tags: binary search, bitmasks, constructive algorithms, interactive · first AC: Apr 13, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 8,987 global accepts · Tags: brute force, constructive algorithms, math, number theory · first AC: Apr 13, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 3,541 global accepts · Tags: *special, brute force, games, interactive · first AC: Apr 1, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 1,602 global accepts · Tags: *special · first AC: Apr 1, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 1,050 global accepts · Tags: *special, shortest paths · first AC: Apr 1, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 1,819 global accepts · Tags: *special, bitmasks · first AC: Apr 1, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 6,561 global accepts · Tags: *special, strings · first AC: Apr 1, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 10,131 global accepts · Tags: *special, graph matchings, implementation · first AC: Apr 1, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 56 global accepts · Tags: constructive algorithms, divide and conquer, interactive, trees, two pointers · first AC: Mar 20, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 39 global accepts · Tags: constructive algorithms, divide and conquer, interactive, trees, two pointers · first AC: Mar 20, 2026 · C++20 (GCC 13-64) (first AC)
Quality: 51 global accepts · Tags: binary search, constructive algorithms, divide and conquer, greedy, interactive, trees · first AC: Mar 20, 2026 · C++20 (GCC 13-64) (first AC)